It will be a four-issue mini-series based on the Mass Effect video games. A DLC for the last game would help to fill in the gaps of their knowledge ahead of Mass Effect 4's release, and would be a well-timed reminder that it's just as much a part of the franchise's canon as the first three games.Mass Effect: Redemption was revealed on July 21, 2009. The Mass Effect Legendary Edition may have also brought the world of Mass Effect to a new generation of players who might have missed out on Mass Effect: Andromeda.
It would also help keep Mass Effect: Andromeda in the conversation, as many players are in danger of forgetting key aspects of its plot or disregarding the title altogether. In order to make Mass Effect 4 streamlined and engaging, a substantive story DLC for Mass Effect: Andromeda could help set up the next narrative and solve a few leftover issues from the previous game at the same time. Not only are there lots of loose ends to tie up from the last game, but there might be too much exposition to try and fit in during Mass Effect 4 to explain how elements of Mass Effect: Andromeda can be present in the next game. Borderlands 2 released the Commander Lilith & The Fight For Sanctuary DLC six years after the previous expansions in order to get players excited for Borderlands 3, and it was a pretty solid strategy. BioWare should therefore take a page out of the Borderlands series' book, and release DLC for Mass Effect: Andromeda ahead of Mass Effect 4's launch.
MASS EFFECT REDEMPTION PUBLISH DATE SERIES
The combat was arguably the best in the franchise to date, and relying too much on previous characters from a trilogy that has already been wrapped up doesn't allow for the series to grow. However, despite the controversies and criticisms surrounding it, Mass Effect: Andromeda is still a good game, and it shouldn't be overlooked. Many thought that BioWare would try to move away from the fourth game as much as possible, which is why it came as no surprise that Liara featured prominently in Mass Effect 4's promotional material and the next game was revealed to be using Unreal Engine instead of Frostbite like Mass Effect: Andromeda. Mass Effect: Andromeda's lukewarm success might have spelled the end of the Mass Effect franchise, and after its release, the developer definitely seemed to be taking a step back to re-assess. Although there were several unresolved plot lines at the end of the game, like the fate of the Quarian Ark, the origins of the Remnant, and the identity of the Andromeda Initiative's mysterious benefactor, it seemed like these would be destined to go unanswered. These were some of the reasons why Mass Effect: Andromeda didn't take off the way the previous three games did, and why BioWare might have decided to give single-player DLC a miss. Now, the reception has changed since its launch, but first impressions do matter. It had its share of bugs and issues, the new protagonist Ryder wasn't as popular as Shepard, and Andromeda felt a little shallow compared to the complex society BioWare had made for the Milky Way.
Mass Effect: Andromeda had a lot of potential, but unfortunately, it didn't quite meet player expectations. BioWare took a big risk with Mass Effect: Andromeda, moving on from not only the characters that players had come to know and love, but also the setting that the three games had spent so long exploring.